Pause buildings of incomplete production chains if you do not have enough Credits to finish the chains.Keep an eye on your employees' needs and your storage balance.Always watch your Credit balance and check the upkeep costs of whatever you choose to build first.You'll learn a lot of the fundamentals as you work your way through the campaign, but there are a few other assorted tips that will help you manage your money and avoid making expensive mistakes! You can even move whole mines to other Mountain Building Sites. Facilities will be moved with all their modules attached. With this you can rearrange single buildings. While holding, draw a rectangle starting from the building you want to destroy, and all other buildings of that type in the marked area will be destroyed. Press to quickly enter Street Build mode.Press to enter Copy mode, which allows you to clone buildings by clicking on existing ones without having to use the build menu.
#Anno 2205 money cheat upgrade
To do this, draw a rectangle starting from the house you want to upgrade while holding, and all other houses of that type in the marked area will be upgraded as well. You can either click single houses to promote them, or promote all houses in an area by holding and drawing a rectangle. Press or to activate the promotion tool.Select a house and press to promote all houses of the selected level.When building houses hold down the left mouse button and drag an area to build multiple structures at once.Here are some of the most important ones to start using from the off, so it all becomes second nature as you dig deeper into the game. There are quite a few useful shortcuts in the game that will not only let you expand your infrastructure with the minimum of micro-management, but also save you having to listen to the same snippets of voicework over and over again! Useful keyboard shortcuts and micro-management tips These branded modules have better stats than their regular counterparts. When you play online visit the council and vote! If you vote you get branded versions of the smaller modules at the end of the election cycle.
Also these are much cheaper than Transportation Centers and cost no upkeep at all. Storage Depots: Probably the weakest of them all but sometimes you just lack one or two transporters.Accumulator Units: Useful for buildings that need a lot of energy and even more useful if they have production modules.
Interesting for Arctic, Moon and Temperate supply sectors with low workforce.